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Map downloads now compressed


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#1 Snowman

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Posted 22 December 2005 - 02:16 AM

Just for your info, I have compressed all the maps with BZ2 compression which effectively tighly compresses files by half to 2/3 less saving download time and server space. When the server downloads them to you it will automatically decompress the maps.

For example de_castiglion which is 60mb is compressed to 25mb!

Most of you wont notice anything as you already have the maps but future downloads will be compressed for any new maps.

Thanks to Shippy for pointing me in the right direction.

#2 24thfret

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Posted 22 December 2005 - 09:31 AM

Does this mean that we can play that wonderful urban map de_crookcounty now that the download has been compressed alot? biggrin.gif

#3 Snowman

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Posted 22 December 2005 - 09:48 AM

Well it will download to you a lot quick if you dont have it! That map is like 84mb! and is compressed down to 35mb. Still big but better than 84mb.

It can be uploaded and put back on the server if people really want to play it.

#4 Bound

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Posted 22 December 2005 - 10:40 AM

I fucking hate downloading off random servers (part of the reason why I stick with BIATCH, downloading the same "multi-kill" sound file 20 times drives me mad) thanks fot this guys it's going to save a lot of players a hell of a lot of time.

Ta again......you slags!

#5 VoLaTiLe

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Posted 22 December 2005 - 10:53 AM

I've had to buy a new steam acount ect and reinstall source and i've noticed a big difference. It downloads shit so much faster now its great! If i dont have a map it only takes like a round or two to dl it then im playing. Thanks snowy u sexy minx!

#6 24thfret

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Posted 22 December 2005 - 11:02 AM

Yeah, I downloaded scoutzknivez in the blink of an eye, I downloaded dracula really quickly as well! I reinstalled all my Counter Strike folders recently so being able to dload all the maps fast is great! biggrin.gif

#7 tef

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Posted 22 December 2005 - 11:06 AM

snowy - did you talk to shippy about his "special" techniques, or did you just do something on yer own?

Shippy has a cunning (lingus?) method that lets you just bung the maps in the maps directory, non compressed and when they are downloaded, they get compressed on the fly
This means
a) You only need to upload a map once, to one location
cool.gif you ain't wasting space on the webserver wink.gif
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#8 tef

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Posted 22 December 2005 - 11:06 AM

QUOTE(VoLaTiLe)
I've had to buy a new steam acount ect and reinstall source and i've noticed a big difference. It downloads shit so much faster now its great!  If i dont have a map it only takes like a round or two to dl it then im playing.  Thanks snowy u sexy minx!


Thought u didn't play CS anymore vola u whore?
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#9 wedge

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Posted 22 December 2005 - 11:41 AM

good job snowy, i hate d/l's as it is so little is good.

in tefs case his misses thinks little is poor.


that'll do donkey, that'll do

#10 Snowman

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Posted 22 December 2005 - 12:34 PM

QUOTE(tef)
snowy - did you talk to shippy about his "special" techniques, or did you just do something on yer own?

Shippy has a cunning (lingus?) method that lets you just bung the maps in the maps directory, non compressed and when they are downloaded, they get compressed on the fly
This means  
a) You only need to upload a map once, to one location
cool.gif you ain't wasting space on the webserver wink.gif


Shippy never mentioned anything "special".. we both went looking for a utility that I could run under windows to compress them. Didnt take me long to compress nor much time to upload them. Most of the sounds too are now compressed along with some other large files.

Infuture if I am going to upload a new map I would compress it because it would save me time uploading. The space on the Webserver hosting our maps should be a lot less now.

#11 Snowman

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Posted 22 December 2005 - 12:35 PM

QUOTE(wedge)
good job snowy, i hate d/l's as it is so little is good.

in tefs case his misses thinks little is poor.


Yeah hopefully it will make a difference. Like you hate downloading forever.

#12 tef

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Posted 22 December 2005 - 12:38 PM

actually, I got a warning this morning about being over 80% of the disk allowance wink.gif

You need to talk to shippy - if you put the maps on the server normally and he does some magic then they will still be downloaded over http and get compressed on the fly too, so it's a win all round....
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#13 Snowman

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Posted 22 December 2005 - 03:26 PM

Ok fair enough. Will have to catch him on his return in the new year.

#14 phat-ant

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Posted 22 December 2005 - 11:22 PM

www.tugzip.com is good for bz etc.. under winblows smile.gif
and its free.
lemons

#15 Snowman

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Posted 22 December 2005 - 11:56 PM

Cool. Been using 7-Zip which does the job. Will add your one to the collection.

#16 SellersUK

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Posted 23 December 2005 - 05:58 AM

yer get crook county back great map biggrin.gif

#17 VoLaTiLe

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Posted 23 December 2005 - 07:04 PM

ive started again tef, i only didnt play because of reasons out of my control.

#18 GearChange

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Posted 31 December 2005 - 02:20 AM

shippy was mistaken, bzip2 maps/files have to be in their own folder as .bzip or else they dont work

#19 Snowman

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Posted 01 January 2006 - 11:48 AM

All the files are individually compressed so they download ok,but I know what you mean GC.

#20 tef

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Posted 03 January 2006 - 03:32 PM

What's this???

Now that Shippy is back, I'm sure he will respond.
My understanding was if you leave them uncompressed in the hl2 dir then the engine will zip and ship em on the fly, on demand - so the wily admin only has to upload one version of a map.

if it really is the case that this is not the case, then I'm sure shippy can sort out a "special" directory on the server to put your maps in - the gameservers come with shedloads of diskspace after all....was just trying to save you guys some time.

How ya getting on with yer test server btw geary?
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