Posted 27 September 2005 - 10:58 AM
_restart : cmd : : Shutdown and restart the engine.
addip : cmd : : Add an IP address to the ban list.
ai_auto_contact_solver : 1 : , "sv" :
ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
ai_debug_assault : 0 : , "sv" :
ai_debug_directnavprobe : 0 : , "sv" :
ai_debug_doors : 0 : , "sv" :
ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
ai_debug_efficiency : 0 : , "sv" :
ai_debug_enemies : 0 : , "sv" :
ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
ai_debug_follow : 0 : , "sv" :
ai_debug_loners : 0 : , "sv" :
ai_debug_looktargets : 0 : , "sv" :
ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav : 0 : , "sv" :
ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets : 0 : , "sv" :
ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
ai_debug_speech : 0 : , "sv" :
ai_debug_squads : 0 : , "sv" :
ai_debug_think_ticks : 0 : , "sv" :
ai_debugscriptconditions : 0 : , "sv" :
ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines : 0 : , "sv", "cheat" :
ai_dump_hints : cmd : :
ai_efficiency_override : 0 : , "sv" :
ai_follow_use_points : 1 : , "sv" :
ai_follow_use_points_when_moving : 1 : , "sv" :
ai_lead_time : 0 : , "sv" :
ai_LOS_mode : 0 : , "sv", "rep" :
ai_moveprobe_debug : 0 : , "sv" :
ai_moveprobe_jump_debug : 0 : , "sv" :
ai_moveprobe_usetracelist : 0 : , "sv" :
ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths : 0 : , "sv" :
ai_no_node_cache : 0 : , "sv" :
ai_no_select_box : 0 : , "sv" :
ai_no_steer : 0 : , "sv" :
ai_no_talk_delay : 0 : , "sv" :
ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph : 0 : , "sv" :
ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
ai_path_insert_pause_at_est_end : 1 : , "sv" :
ai_path_insert_pause_at_obstruction : 1 : , "sv" :
ai_reaction_delay_alert : 0 : , "sv" :
ai_reaction_delay_idle : 0 : , "sv" :
ai_rebalance_thinks : 1 : , "sv" :
ai_reloadresponsesystems : cmd : : Reload all response system scripts.
ai_report_task_timings_on_limit : 0 : , "a", "sv" :
ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug : 0 : , "sv" :
ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
ai_shot_bias : 1 : , "sv" :
ai_shot_bias_max : 1 : , "sv", "rep" :
ai_shot_bias_min : -1 : , "sv", "rep" :
ai_shot_stats : 0 : , "sv" :
ai_shot_stats_term : 1000 : , "sv" :
ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid : cmd : : Draw a grid on the floor where looking.
ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_hull_attacks : 0 : , "sv" :
ai_show_node : cmd : : Highlight the specified node
ai_show_think_tolerance : 0 : , "sv" :
ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime : 0 : , "sv" :
ai_spread_cone_focus_time : 0 : , "sv" :
ai_spread_defocused_cone_multiplier : 3 : , "sv" :
ai_spread_pattern_focus_time : 0 : , "sv" :
ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_think_limit_label : 0 : , "a", "sv" :
ai_use_clipped_paths : 1 : , "sv" :
ai_use_efficiency : 1 : , "sv" :
ai_use_frame_think_limits : 1 : , "sv" :
ai_use_think_optimizations : 1 : , "sv" :
ainet_generate_report : cmd : : Generate a report to the console.
ainet_generate_report_only : cmd : : Generate a report to the console.
air_density : cmd : : Changes the density of air for drag computations.
alias : cmd : : Alias a command.
anim_showstate : -1 : , "sv", "cheat", "rep" : Show the (client) animation state for the specified entity (-1 for none).
anim_showstatelog : 0 : , "sv", "cheat", "rep" : 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
async_mode : 0 : : Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
async_simulate_mixed_mode : 0 : : Simulate a mix of async load styles
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
bench_end : cmd : : Ends gathering of info.
bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
BindToggle : cmd : :
bloodspray : cmd : : blood
bot : cmd : : Add a bot.
bot_attack : 0 : , "sv" : Shoot!
bot_changeclass : 0 : , "sv" : Force all bots to change to the specified class.
bot_crouch : 0 : , "sv" : Bot crouches
bot_defend : 0 : , "sv" : Set to a team number, and that team will all keep their combat shields raised.
bot_flipout : 0 : , "sv" : When on, all bots fire their guns.
bot_forceattack2 : 0 : , "sv" : When firing, use attack2.
bot_forceattackon : 0 : , "sv" : When firing, don't tap fire, hold it down.
bot_forcefireweapon : 0 : , "sv" : Force bots with the specified weapon to fire.
bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index.
bot_mimic_yaw_offset : 0 : , "sv" : Offsets the bot yaw.
bot_sendcmd : 0 : , "sv" : Forces bots to send the specified command.
bot_zombie : 0 : , "sv" : Brraaaaaiiiins.
breakable_disable_gib_limit : 0 : , "sv" :
breakable_multiplayer : 1 : , "sv" :
buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
cache_print : cmd : : Print out contents of cache memory. Optionally use cache_set_print_section
cache_print_lru : cmd : : Print out contents of cache memory. Optionally use cache_set_print_section
cache_print_summary : cmd : : Print out a summary contents of cache memory.
cache_set_print_section : 0 : :
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
cc_lookup_crc : cmd : : For tracking down missing CC token strings
ch_createairboat : cmd : : Spawn airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
cl_show_speed : 0 : , "sv", "cheat", "rep" : spam console with local player speed
cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
cmd : cmd : : Forward command to server.
collision_shake_amp : 0 : , "sv" :
collision_shake_freq : 0 : , "sv" :
collision_shake_time : 0 : , "sv" :
commentary : 0 : , "a", "sv" : Desired commentary mode state.
commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging : cmd : :
commentary_finishnode : cmd : :
coop : 0 : , "nf" : Cooperative play.
CreatePredictionError : cmd : : Create a prediction error
creditsdone : cmd : :
cvarlist : cmd : : Show the list of convars/concommands.
deathmatch : 1 : , "nf" : Running a deathmatch server.
debug_physimpact : 0 : , "sv" :
decalfrequency : 10 : , "sv", "nf" :
developer : 0 : : Show developer messages.
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
differences : cmd : : Show all convars which are not at their default values.
disconnect : cmd : : Disconnect game from server.
disp_dynamic : 0 : :
disp_modlimit : 80 : :
disp_modlimit_down : 20 : :
disp_modlimit_up : 80 : :
disp_numiterations : 1 : , "cheat" :
dispcoll_drawplane : 0 : , "sv" :
displaysoundlist : 0 : , "sv" :
dod_bodyheightoffset : 4 : , "sv", "cheat", "rep" : Deploy height offset.
dod_bonusround : 1 : , "sv", "rep" : If true, the winners of the round can attack in the intermission.
dod_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts
dod_bulletforcescale : 1 : , "sv", "cheat" :
dod_debugdamage : 0 : , "sv", "cheat" :
dod_debugmgdeploy : 0 : , "sv", "cheat" :
dod_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds.
dod_explosionforcescale : 1 : , "sv", "cheat" :
dod_flagrespawnbonus : 1 : , "sv", "cheat" : How many seconds per advantage flag to decrease the respawn time
dod_grenadegravity : -420 : , "sv", "cheat" : gravity applied to grenades
dod_grenademaxspeed : 1400 : , "sv", "cheat" :
dod_grenademinspeed : 500 : , "sv", "cheat" :
dod_grenadespeed : 4 : , "sv", "cheat" :
dod_meleeattackforcescale : 8 : , "sv", "cheat" :
dod_playerstatetransitions : -2 : , "sv" : dod_playerstatetransitions <ent index or -1 for all>. Show player state transitions.
dod_showcleanedupents : 0 : , "sv" : Show entities that are removed on round respawn
dod_showroundtransitions : 0 : , "sv" : Show gamestate round transitions
dod_simulatemultiplecappers : 1 : , "sv", "cheat" :
dod_stun_max_pitch : 50 : , "sv", "cheat" :
dod_stun_max_roll : 30 : , "sv", "cheat" :
dod_stun_max_yaw : 150 : , "sv", "cheat" :
dod_stun_min_pitch : 30 : , "sv", "cheat" :
dod_stun_min_roll : 15 : , "sv", "cheat" :
dod_stun_min_yaw : 120 : , "sv", "cheat" :
dod_waverespawnfactor : 1 : , "sv", "cheat", "rep" : Factor for respawn wave timers
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning : 0 : : Print data table warnings?
dtwatchent : -1 : : Watch this entities data table encoding.
dtwatchvar : 0 : : Watch the named variable.
dump_globals : cmd : : Dump all global entities/states
dump_terrain : cmd : : Dump physics info about virtual terrains
dumpstringtables : cmd : : Print string tables to console.
echo : cmd : : Echo text to console.
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_debugkeys : 0 : , "sv" :
ent_dump : cmd : : Usage: ent_dump <entity name>
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
ent_info : cmd : : Usage: ent_info <class name>
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
ent_name : cmd : :
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
exec : cmd : : Execute script file.
exit : cmd : : Exit the engine.
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
find : cmd : : Find concommands with the specified string in their name/help text.
fire_absorbrate : 3 : , "sv" :
fire_dmgbase : 1 : , "sv" :
fire_dmginterval : 1 : , "sv" :
fire_dmgscale : 0 : , "sv" :
fire_extabsorb : 5 : , "sv" :
fire_extscale : 12 : , "sv" :
fire_growthrate : 1 : , "sv" :
fire_heatscale : 1 : , "sv" :
fire_incomingheatscale : 0 : , "sv" :
fire_maxabsorb : 50 : , "sv" :
firetarget : cmd : :
fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression : 0 : , "sv" :
flex_looktime : 5 : , "sv" :
flex_maxawaytime : 1 : , "sv" :
flex_maxplayertime : 7 : , "sv" :
flex_minawaytime : 0 : , "sv" :
flex_minplayertime : 5 : , "sv" :
flex_talk : 0 : , "sv" :
flush : cmd : : Flush cache memory.
flush_unlocked : cmd : : Flush unlocked cache memory.
fog_enable_water_fog : 1 : :
fov : cmd : : Change players FOV
fps_max : 600 : : Frame rate limiter
free_pass_peek_debug : 0 : , "sv" :
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_warning_level : cmd : : Set the filesystem warning level.
func_break_max_pieces : 15 : , "a", "sv", "rep" :
func_breakdmg_bullet : 0 : , "sv" :
func_breakdmg_club : 1 : , "sv" :
func_breakdmg_explosive : 1 : , "sv" :
g_debug_angularsensor : 0 : , "sv", "cheat" :
g_debug_doors : 0 : , "sv" :
g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
g_debug_trackpather : 0 : , "sv", "cheat" :
g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase : 0 : , "sv", "cheat" :
g_debug_vehicledriver : 0 : , "sv", "cheat" :
g_debug_vehicleexit : 0 : , "sv", "cheat" :
g_debug_vehiclesound : 0 : , "sv", "cheat" :
g_Language : 0 : , "sv", "rep" :
g_ragdoll_maxcount : 8 : , "sv", "rep" :
give : cmd : : Give item to player. Arguments: <item_name>
global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god : cmd : : Toggle. Player becomes invulnerable.
groundlist : cmd : : Display ground entity list <index>
heartbeat : cmd : :
help : cmd : : Find help about a convar/concommand.
hl2_episodic : 0 : , "sv", "rep" :
host_framerate : 0 : : Set to lock per-frame time elapse.
host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map : 0 : : Current map name.
host_profile : 0 : :
host_runofftime : cmd : : Run off some time without rendering/updating sounds
host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
host_speeds : 0 : : Show general system running times.
host_timescale : 1 : , "rep" : Prescale the clock by this amount.
hostname : 0 : : Hostname for server.
hostport : 27015 : : Host game server port
hurtme : cmd : : Hurts the player. Arguments: <health to lose>
incrementvar : cmd : : Increment specified convar value.
ip : 70 : : Overrides IP for multihomed hosts
kdtree_test : cmd : : Tests spatial partition for entities queries.
kick : cmd : : Kick a player by name.
kickid : cmd : : Kick a player by userid or uniqueid, with a message.
kill : cmd : : kills the player
killserver : cmd : : Shutdown the server.
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the ban list.
listmodels : cmd : : List loaded models.
log : cmd : : Enables logging to file, console, and udp < on | off >.
logaddress_add : cmd : : Set address and port for remote host <ip:port>.
logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_list : cmd : : List all addresses currently being used by logaddress.
lservercfgfile : 0 : , "sv" :
map : cmd : : Start playing on specified map.
map_background : cmd : : Runs a map as the background to the main menu.
map_commentary : cmd : : Start playing, with commentary, on a specified map.
map_noareas : 0 : : Disable area to area connection testing.
map_showspawnpoints : cmd : : Dev - test the spawn points, draws for 60 seconds
mapcyclefile : 0 : , "sv" :
maps : cmd : : Displays list of maps.
mat_antialias : 0 : , "matsys" :
mat_bufferprimitives : 1 : , "matsys" :
mat_bumpbasis : 0 : :
mat_bumpmap : 1 : , "matsys" :
mat_compressedtextures : 1 : , "matsys" :
mat_configcurrent : cmd : : show the current video control panel config for the material system
mat_debugalttab : 0 : :
mat_debugdepth : 0 : , "matsys" :
mat_depthbias_decal : -262144 : , "matsys" :
mat_depthbias_normal : 0 : , "cheat" :
mat_diffuse : 1 : , "matsys" :
mat_drawflat : 0 : , "cheat", "matsys" :
mat_dxlevel : 0 : , "matsys" :
mat_dynamic_tonemapping : 0 : , "matsys" :
mat_envmapsize : 128 : :
mat_envmaptgasize : 32 : :
mat_fastnobump : 0 : , "matsys" :
mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate : 0 : , "cheat", "matsys" :
mat_filterlightmaps : 1 : , "matsys" :
mat_filtertextures : 1 : , "matsys" :
mat_forceaniso : 1 : , "matsys" :
mat_forcedynamic : 0 : , "cheat" :
mat_forcehardwaresync : 1 : , "matsys" :
mat_forcemanagedtextureintohardware : 1 : , "matsys" :
mat_fullbright : 0 : , "cheat" :
mat_hdr_enabled : 1 : :
mat_hdr_level : 2 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate : 1 : , "matsys" :
mat_hdr_tonemapscale : 1 : , "cheat", "matsys" :
mat_hdr_tonemapscale_max : 16 : , "sv" :
mat_hdroverbrightrange : 16 : , "matsys" :
mat_leafvis : 0 : : Draw wireframe of current leaf
mat_levelflush : 1 : :
mat_loadtextures : 1 : :
mat_luxels : 0 : , "cheat" :
mat_maxframelatency : 1 : :
mat_measurefillrate : 0 : , "cheat", "matsys" :
mat_mipmaptextures : 1 : , "matsys" :
mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_norendering : 0 : :
mat_normalmaps : 0 : , "cheat", "matsys" :
mat_normals : 0 : , "cheat" :
mat_parallaxmap : 1 : , "matsys" :
mat_picmip : 0 : , "matsys" :
mat_proxy : 0 : , "cheat", "matsys" :
mat_reducefillrate : 0 : , "matsys" :
mat_reloadallmaterials : cmd : :
mat_reloadmaterial : cmd : :
mat_reloadtextures : cmd : :
mat_reversedepth : 0 : , "cheat", "matsys" :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_shadowstate : 1 : :
mat_show_ab_hdr : 0 : :
mat_showenvmapmask : 0 : , "matsys" :
mat_showlightmappage : -1 : :
mat_showlowresimage : 0 : , "matsys" :
mat_showmiplevels : 0 : , "matsys" :
mat_slopescaledepthbias_decal : 0 : , "matsys" :
mat_slopescaledepthbias_normal : 0 : , "matsys" :
mat_softwarelighting : 0 : , "matsys" :
mat_softwareskin : 0 : :
mat_specular : 1 : , "matsys" : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_trilinear : 0 : , "matsys" :
mat_vsync : 0 : , "matsys" : Force sync to vertical retrace
mat_wireframe : 0 : , "cheat" :
maxplayers : cmd : : Change the maximum number of players allowed on this server.
mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
memory : cmd : : Print memory stats.
mod_forcedata : 1 : : Forces all model file data into cache on model load.
mod_load_async : 0 : :
mod_test_mesh_not_available : 0 : :
mod_test_not_available : 0 : :
mod_test_verts_not_available : 0 : :
mod_trace_load : 0 : :
motdfile : 0 : , "sv" : The MOTD file to load.
mp_allowNPCs : 1 : , "sv", "nf" :
mp_allowrandomclass : 1 : , "sv", "rep" : Allow players to select random class
mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not
mp_autocrosshair : 0 : , "sv", "nf" :
mp_autokick : 1 : , "sv", "rep" : Kick idle/team-killing players
mp_bandage_heal_amount : 40 : , "sv" : How much health to give after a successful bandage
mp_cancelwarmup : 0 : , "sv" : Set to 1 to end the warmup period.
mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over
mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal
mp_clan_restartround : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
mp_combinemglimits : 0 : , "sv", "rep" : Set to 1 to combine the class limit cvars for mg34 and mg42. New limit is sum of two
mp_decals : 1000 : , "a" :
mp_defaultteam : 0 : , "sv" :
mp_facefronttime : 600 : , "sv", "rep" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_falldamage : 1 : , "sv", "nf" :
mp_feetyawrate : 720 : , "sv", "rep" : How many degrees per second that we can turn our feet or upper body.
mp_flashlight : 1 : , "sv", "nf" :
mp_footsteps : 1 : , "sv", "nf" :
mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players
mp_forcerespawn : 1 : , "sv", "nf" :
mp_fraglimit : 0 : , "sv", "nf" :
mp_friendlyfire : 1 : , "sv", "nf", "rep" :
mp_ik : 1 : , "sv", "rep" : Use IK on in-place turns.
mp_limit_allies_assault : -1 : , "sv", "rep" : Class limit for team: Allies class: Assault
mp_limit_allies_mg : -1 : , "sv", "rep" : Class limit for team: Allies class: Machinegunner
mp_limit_allies_rifleman : -1 : , "sv", "rep" : Class limit for team: Allies class: Rifleman
mp_limit_allies_rocket : -1 : , "sv", "rep" : Class limit for team: Allies class: Rocket
mp_limit_allies_sniper : -1 : , "sv", "rep" : Class limit for team: Allies class: Sniper
mp_limit_allies_support : -1 : , "sv", "rep" : Class limit for team: Allies class: Support
mp_limit_axis_assault : -1 : , "sv", "rep" : Class limit for team: Axis class: Assault
mp_limit_axis_mg : -1 : , "sv", "rep" : Class limit for team: Axis class: Machinegunner
mp_limit_axis_rifleman : -1 : , "sv", "rep" : Class limit for team: Axis class: Rifleman
mp_limit_axis_rocket : -1 : , "sv", "rep" : Class limit for team: Axis class: Rocket
mp_limit_axis_sniper : -1 : , "sv", "rep" : Class limit for team: Axis class: Sniper
mp_limit_axis_support : -1 : , "sv", "rep" : Class limit for team: Axis class: Support
mp_limitteams : 2 : , "sv", "rep" : Max # of players 1 team can have over another
mp_restartwarmup : 0 : , "sv" : Set to 1 to start or restart the warmup period.
mp_rocketdamage : 150 : , "sv", "cheat" :
mp_rocketradius : 200 : , "sv", "cheat" :
mp_teamlist : 0 : , "sv", "nf" :
mp_teamoverride : 1 : , "sv" :
mp_teamplay : 0 : , "sv", "nf" :
mp_tickpointinterval : 30 : , "sv" : Delay between point gives.
mp_timelimit : 20 : , "sv", "nf", "rep" : game time per map in minutes
mp_warmup_time : 0 : , "sv" : Warmup time length in seconds
mp_weaponstay : 0 : , "sv", "nf" :
mp_winlimit : 12 : , "sv", "rep" : max number of rounds one team can win before server changes maps
name : 0 : , "a", "user", "print" : Current user name
nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor : 0 : , "sv" : RGBA color to draw as the background color for nav areas while editing.
nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit : 0 : , "sv" :
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete : cmd : : Deletes the currently highlighted Area.
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder's direction.
nav_load : cmd : : Loads the Navigation Mesh for the current map.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list : cmd : : Lists all place names used in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_remove_unused_jump_areas : cmd : : Removes jump areas with at most 1 connection to a ladder or non-jump area.
nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
nav_show_area_info : 0 : , "sv" : Duration in seconds to show nav area ID and attributes while editing
nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map.
nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
nav_slope_limit : 0 : , "sv" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_snap_to_grid : 0 : , "sv" : Snap to the nav generation grid when creating new nav areas
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark : cmd : : Clears the marked Area or Ladder.
nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark : cmd : : Warps the player to the marked area.
net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
net_channels : cmd : : Shows net channel info
net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
net_drawslider : 0 : : Draw completion slider during signon
net_droppackets : 0 : , "cheat" : Drops next n packets on client
net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
net_maxfragments : 1280 : : Max fragment bytes per packet
net_showdrop : 0 : : Show dropped packets in console
net_showevents : 0 : : Dump game events to console (1=client only, 2=all).
net_showfragments : 0 : : Show netchannel fragments
net_showmsg : 0 : : Show incoming message: <0|1|name>
net_showpeaks : 0 : : Show messages for large packets only: <size>
net_showsplits : 0 : : Show info about packet splits
net_showtcp : 0 : : Dump TCP stream summary to console
net_showudp : 0 : : Dump UPD packets summary to console
net_start : cmd : : Inits multiplayer network sockets
next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
noclip : cmd : : Toggle. Player becomes non-solid and flies.
notarget : cmd : : Toggle. Player becomes hidden to NPCs.
npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment : 0 : , "sv" :
npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_gameendally_deathmessage : 1 : , "sv", "cheat" :
npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal : cmd : : Heals the target back to full health
npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset : cmd : : Reloads schedules for all NPC's from their scri