Server Stability
Started by Snowman, Dec 05 2005 11:06 AM
14 replies to this topic
#1
Posted 05 December 2005 - 11:06 AM
Another new version of mani was released today which I have now updated to. This should fix all the problems we had with slap, burn, weapon restrictions and anything else which would crash the server.
Rumour also has it that another Steam update might be pending very soon.
de_nuke map problem allowing you to hide in boxes I tried to resolve using some cmds passed to me but for some reason they didnt seem to work so will just have to wait for Steam to resolve this one.
Rumour also has it that another Steam update might be pending very soon.
de_nuke map problem allowing you to hide in boxes I tried to resolve using some cmds passed to me but for some reason they didnt seem to work so will just have to wait for Steam to resolve this one.
#3
Posted 05 December 2005 - 05:44 PM
I think its an issue with the way the map has been made..
cant find anything concrete tho..
the new mani seems stable Snowy.. just been load testing my server with it..
As for that "error" you got when updating, that shouldnt happen again.. I have included a few lines of code in the nightly update scripts to sort out permission problems which happen when there is a steam update.. so touch wood.. this shouldnt happen again!
I will work on another couple of parameters for the "biatcha" login that enables/disables Mani - cuz thats what normally stops a port from working after a steam update tbh..
cant find anything concrete tho..
the new mani seems stable Snowy.. just been load testing my server with it..
As for that "error" you got when updating, that shouldnt happen again.. I have included a few lines of code in the nightly update scripts to sort out permission problems which happen when there is a steam update.. so touch wood.. this shouldnt happen again!
I will work on another couple of parameters for the "biatcha" login that enables/disables Mani - cuz thats what normally stops a port from working after a steam update tbh..
#4
Posted 05 December 2005 - 06:29 PM
Thanks Shippy....Its just as easy for us to rename the addons folder if ya dont want the hassle of extra coding. Wasnt round much at the weekend myself but I think Matha took care of things.
The de_nuke problem isnt just our server. Reading on the steam forums indicates its not just us but not everyone has the issue so god knows what is causing it.
The de_nuke problem isnt just our server. Reading on the steam forums indicates its not just us but not everyone has the issue so god knows what is causing it.
#6
Posted 06 December 2005 - 09:18 AM
QUOTE(Snowman)
The de_nuke problem isnt just our server. Reading on the steam forums indicates its not just us but not everyone has the issue so god knows what is causing it.
And i thought BIATCH was unique
#11
Posted 08 December 2005 - 03:21 AM
lol, i do post this much on the HST forum but theer is hardly any1 on it so i dont get to forfill my NEED to post
Pyro i hide in there when Deepy and Hiro are near but as soon as i see u i would jump out coz i know no matter how close i got u would still miss me!
Pyro i hide in there when Deepy and Hiro are near but as soon as i see u i would jump out coz i know no matter how close i got u would still miss me!
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